1 /* 2 * Fast and scalable bitmaps. 3 * 4 * Copyright (C) 2016 Facebook 5 * Copyright (C) 2013-2014 Jens Axboe 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public 9 * License v2 as published by the Free Software Foundation. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see <https://www.gnu.org/licenses/>. 18 */ 19 20 #ifndef __LINUX_SCALE_BITMAP_H 21 #define __LINUX_SCALE_BITMAP_H 22 23 #include <linux/kernel.h> 24 #include <linux/slab.h> 25 26 /** 27 * struct sbitmap_word - Word in a &struct sbitmap. 28 */ 29 struct sbitmap_word { 30 /** 31 * @word: The bitmap word itself. 32 */ 33 unsigned long word; 34 35 /** 36 * @depth: Number of bits being used in @word. 37 */ 38 unsigned long depth; 39 } ____cacheline_aligned_in_smp; 40 41 /** 42 * struct sbitmap - Scalable bitmap. 43 * 44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 45 * trades off higher memory usage for better scalability. 46 */ 47 struct sbitmap { 48 /** 49 * @depth: Number of bits used in the whole bitmap. 50 */ 51 unsigned int depth; 52 53 /** 54 * @shift: log2(number of bits used per word) 55 */ 56 unsigned int shift; 57 58 /** 59 * @map_nr: Number of words (cachelines) being used for the bitmap. 60 */ 61 unsigned int map_nr; 62 63 /** 64 * @map: Allocated bitmap. 65 */ 66 struct sbitmap_word *map; 67 }; 68 69 #define SBQ_WAIT_QUEUES 8 70 #define SBQ_WAKE_BATCH 8 71 72 /** 73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 74 */ 75 struct sbq_wait_state { 76 /** 77 * @wait_cnt: Number of frees remaining before we wake up. 78 */ 79 atomic_t wait_cnt; 80 81 /** 82 * @wait: Wait queue. 83 */ 84 wait_queue_head_t wait; 85 } ____cacheline_aligned_in_smp; 86 87 /** 88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 89 * bits. 90 * 91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 93 * scalability wall when we run out of free bits and have to start putting tasks 94 * to sleep. 95 */ 96 struct sbitmap_queue { 97 /** 98 * @sb: Scalable bitmap. 99 */ 100 struct sbitmap sb; 101 102 /* 103 * @alloc_hint: Cache of last successfully allocated or freed bit. 104 * 105 * This is per-cpu, which allows multiple users to stick to different 106 * cachelines until the map is exhausted. 107 */ 108 unsigned int __percpu *alloc_hint; 109 110 /** 111 * @wake_batch: Number of bits which must be freed before we wake up any 112 * waiters. 113 */ 114 unsigned int wake_batch; 115 116 /** 117 * @wake_index: Next wait queue in @ws to wake up. 118 */ 119 atomic_t wake_index; 120 121 /** 122 * @ws: Wait queues. 123 */ 124 struct sbq_wait_state *ws; 125 126 /** 127 * @round_robin: Allocate bits in strict round-robin order. 128 */ 129 bool round_robin; 130 }; 131 132 /** 133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 134 * @sb: Bitmap to initialize. 135 * @depth: Number of bits to allocate. 136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 137 * given, a good default is chosen. 138 * @flags: Allocation flags. 139 * @node: Memory node to allocate on. 140 * 141 * Return: Zero on success or negative errno on failure. 142 */ 143 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 144 gfp_t flags, int node); 145 146 /** 147 * sbitmap_free() - Free memory used by a &struct sbitmap. 148 * @sb: Bitmap to free. 149 */ 150 static inline void sbitmap_free(struct sbitmap *sb) 151 { 152 kfree(sb->map); 153 sb->map = NULL; 154 } 155 156 /** 157 * sbitmap_resize() - Resize a &struct sbitmap. 158 * @sb: Bitmap to resize. 159 * @depth: New number of bits to resize to. 160 * 161 * Doesn't reallocate anything. It's up to the caller to ensure that the new 162 * depth doesn't exceed the depth that the sb was initialized with. 163 */ 164 void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 165 166 /** 167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 168 * @sb: Bitmap to allocate from. 169 * @alloc_hint: Hint for where to start searching for a free bit. 170 * @round_robin: If true, be stricter about allocation order; always allocate 171 * starting from the last allocated bit. This is less efficient 172 * than the default behavior (false). 173 * 174 * Return: Non-negative allocated bit number if successful, -1 otherwise. 175 */ 176 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); 177 178 /** 179 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 180 * limiting the depth used from each word. 181 * @sb: Bitmap to allocate from. 182 * @alloc_hint: Hint for where to start searching for a free bit. 183 * @shallow_depth: The maximum number of bits to allocate from a single word. 184 * 185 * This rather specific operation allows for having multiple users with 186 * different allocation limits. E.g., there can be a high-priority class that 187 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 188 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 189 * class can only allocate half of the total bits in the bitmap, preventing it 190 * from starving out the high-priority class. 191 * 192 * Return: Non-negative allocated bit number if successful, -1 otherwise. 193 */ 194 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, 195 unsigned long shallow_depth); 196 197 /** 198 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 199 * @sb: Bitmap to check. 200 * 201 * Return: true if any bit in the bitmap is set, false otherwise. 202 */ 203 bool sbitmap_any_bit_set(const struct sbitmap *sb); 204 205 /** 206 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct 207 * sbitmap. 208 * @sb: Bitmap to check. 209 * 210 * Return: true if any bit in the bitmap is clear, false otherwise. 211 */ 212 bool sbitmap_any_bit_clear(const struct sbitmap *sb); 213 214 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 215 216 /** 217 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 218 * @sb: Bitmap to iterate over. 219 * @fn: Callback. Should return true to continue or false to break early. 220 * @data: Pointer to pass to callback. 221 * 222 * This is inline even though it's non-trivial so that the function calls to the 223 * callback will hopefully get optimized away. 224 */ 225 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 226 void *data) 227 { 228 unsigned int i; 229 230 for (i = 0; i < sb->map_nr; i++) { 231 struct sbitmap_word *word = &sb->map[i]; 232 unsigned int off, nr; 233 234 if (!word->word) 235 continue; 236 237 nr = 0; 238 off = i << sb->shift; 239 while (1) { 240 nr = find_next_bit(&word->word, word->depth, nr); 241 if (nr >= word->depth) 242 break; 243 244 if (!fn(sb, off + nr, data)) 245 return; 246 247 nr++; 248 } 249 } 250 } 251 252 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 253 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 254 255 static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 256 unsigned int bitnr) 257 { 258 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 259 } 260 261 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 262 263 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 264 { 265 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 266 } 267 268 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 269 { 270 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 271 } 272 273 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 274 { 275 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 276 } 277 278 unsigned int sbitmap_weight(const struct sbitmap *sb); 279 280 /** 281 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 282 * @sb: Bitmap to show. 283 * @m: struct seq_file to write to. 284 * 285 * This is intended for debugging. The format may change at any time. 286 */ 287 void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 288 289 /** 290 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 291 * seq_file. 292 * @sb: Bitmap to show. 293 * @m: struct seq_file to write to. 294 * 295 * This is intended for debugging. The output isn't guaranteed to be internally 296 * consistent. 297 */ 298 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 299 300 /** 301 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 302 * memory node. 303 * @sbq: Bitmap queue to initialize. 304 * @depth: See sbitmap_init_node(). 305 * @shift: See sbitmap_init_node(). 306 * @round_robin: See sbitmap_get(). 307 * @flags: Allocation flags. 308 * @node: Memory node to allocate on. 309 * 310 * Return: Zero on success or negative errno on failure. 311 */ 312 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 313 int shift, bool round_robin, gfp_t flags, int node); 314 315 /** 316 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 317 * 318 * @sbq: Bitmap queue to free. 319 */ 320 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 321 { 322 kfree(sbq->ws); 323 free_percpu(sbq->alloc_hint); 324 sbitmap_free(&sbq->sb); 325 } 326 327 /** 328 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 329 * @sbq: Bitmap queue to resize. 330 * @depth: New number of bits to resize to. 331 * 332 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 333 * some extra work on the &struct sbitmap_queue, so it's not safe to just 334 * resize the underlying &struct sbitmap. 335 */ 336 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 337 338 /** 339 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 340 * sbitmap_queue with preemption already disabled. 341 * @sbq: Bitmap queue to allocate from. 342 * 343 * Return: Non-negative allocated bit number if successful, -1 otherwise. 344 */ 345 int __sbitmap_queue_get(struct sbitmap_queue *sbq); 346 347 /** 348 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 349 * sbitmap_queue, limiting the depth used from each word, with preemption 350 * already disabled. 351 * @sbq: Bitmap queue to allocate from. 352 * @shallow_depth: The maximum number of bits to allocate from a single word. 353 * See sbitmap_get_shallow(). 354 * 355 * Return: Non-negative allocated bit number if successful, -1 otherwise. 356 */ 357 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 358 unsigned int shallow_depth); 359 360 /** 361 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 362 * sbitmap_queue. 363 * @sbq: Bitmap queue to allocate from. 364 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 365 * sbitmap_queue_clear()). 366 * 367 * Return: Non-negative allocated bit number if successful, -1 otherwise. 368 */ 369 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 370 unsigned int *cpu) 371 { 372 int nr; 373 374 *cpu = get_cpu(); 375 nr = __sbitmap_queue_get(sbq); 376 put_cpu(); 377 return nr; 378 } 379 380 /** 381 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 382 * sbitmap_queue, limiting the depth used from each word. 383 * @sbq: Bitmap queue to allocate from. 384 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 385 * sbitmap_queue_clear()). 386 * @shallow_depth: The maximum number of bits to allocate from a single word. 387 * See sbitmap_get_shallow(). 388 * 389 * Return: Non-negative allocated bit number if successful, -1 otherwise. 390 */ 391 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 392 unsigned int *cpu, 393 unsigned int shallow_depth) 394 { 395 int nr; 396 397 *cpu = get_cpu(); 398 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); 399 put_cpu(); 400 return nr; 401 } 402 403 /** 404 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 405 * &struct sbitmap_queue. 406 * @sbq: Bitmap to free from. 407 * @nr: Bit number to free. 408 * @cpu: CPU the bit was allocated on. 409 */ 410 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 411 unsigned int cpu); 412 413 static inline int sbq_index_inc(int index) 414 { 415 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 416 } 417 418 static inline void sbq_index_atomic_inc(atomic_t *index) 419 { 420 int old = atomic_read(index); 421 int new = sbq_index_inc(old); 422 atomic_cmpxchg(index, old, new); 423 } 424 425 /** 426 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 427 * sbitmap_queue. 428 * @sbq: Bitmap queue to wait on. 429 * @wait_index: A counter per "user" of @sbq. 430 */ 431 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 432 atomic_t *wait_index) 433 { 434 struct sbq_wait_state *ws; 435 436 ws = &sbq->ws[atomic_read(wait_index)]; 437 sbq_index_atomic_inc(wait_index); 438 return ws; 439 } 440 441 /** 442 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 443 * sbitmap_queue. 444 * @sbq: Bitmap queue to wake up. 445 */ 446 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 447 448 /** 449 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 450 * seq_file. 451 * @sbq: Bitmap queue to show. 452 * @m: struct seq_file to write to. 453 * 454 * This is intended for debugging. The format may change at any time. 455 */ 456 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 457 458 #endif /* __LINUX_SCALE_BITMAP_H */ 459
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